Grade 3
The i-SAFE character, i-Buddy, is used to introduce the concept of Intellectual Property.
Lesson activities:
Create a comparison of tangible property to Intellectual Property
Age appropriately define rules for Intellectual Property
Identify material which qualifies as Intellectual Property
Create and share guidelines about using Intellectual Property
Grade 4
An introduction to the concept of Intellectual Property is used to develop an
understanding of how students can use online Intellectual property correctly.
Lesson activities:
Create a comparison of tangible property to Intellectual Property
Age appropriately define rules for Intellectual Property
Identify material which qualifies as Intellectual Property
Discuss guidelines for using Intellectual property correctly
Incorporates an integrated literacy activity in which students use an Intellectual
property example correctly to create a new paragraph
Intellectual Property
Grade 3
The i-SAFE character, i-Buddy, is used to introduce the concept of Intellectual Property.
Lesson activities:
Grade 4
An introduction to the concept of Intellectual Property is used to develop an
understanding of how students can use online Intellectual property correctly.
Lesson activities: